Weak Progressive Forward Simulation is Necessary and Sufficient for Strong Observational Refinement
Slimming Down Petri Boxes: Compact Petri Net Models of Control Flows
Generalised Multiparty Session Types with Crash-Stop Failures
Strategies for MDP Bisimilarity Equivalence and Inequivalence
Towards Concurrent Quantitative Separation Logic
Concurrent Games with Multiple Topologies
Language Inclusion for Boundedly-Ambiguous Vector Addition Systems is Decidable
Complexity of Coverability in Depth-Bounded Processes
Decidability of One-Clock Weighted Timed Games with Arbitrary Weights
Different strokes in randomised strategies: Revisiting Kuhn's theorem under finite-memory assumptions
Non-Deterministic Abstract Machines
Half-Positional Objectives Recognized by Deterministic Büchi Automata
Completeness Theorems for Kleene Algebra with Top
Regular Model Checking Upside-Down: An Invariant-Based Approach
History-deterministic Timed Automata
An Infinitary Proof Theory of Linear Logic Ensuring Fair Termination in the Linear π-Calculus
Anytime Guarantees for Reachability in Uncountable Markov Decision Processes
Expressiveness and Decidability of Temporal Logics for Asynchronous Hyperproperties
On the Sequential Probability Ratio Test in Hidden Markov Models
Two-player Boudedness Counter Games
Checking timed Büchi automata emptiness using the local-time semantics
On an Invariance Problem for Parameterized Concurrent Systems
Determinization of One-Counter Nets
Energy Games with Resource-Bounded Environments
Simulations for Event-Clock Automata
Pareto-Rational Verification
Diamonds for Security: A Non-Interleaving Operational Semantics for the Applied Pi-Calculus
On the Axiomatisation of Branching Bisimulation Congruence over CCS
Parameter Synthesis for Parametric Probabilistic Dynamical Systems and Prefix-Independent Specifications
Propositional dynamic logic and asynchronous cascade decompositions for regular trace languages
On Session Typing, Probabilistic Polynomial Time, and Cryptographic Experiments
A Kleene Theorem for Higher-Dimensional Automata